Battlefield Patch Version 1.02 online.
Kurze Zeit nach dem Patch 1.01 wird noch einmal von Electronic Arts nachgelegt und einige Fehler in Battlefield berichtigt.
Leider beinhaltet dieser Patch noch immer nicht die ATI bugfixes.
Changelog:
==================================================================
Battlefield Vietnam(tm) v1.02
Read Me File
May 31, 2004
==================================================================
SERVER FIXES
-Fixed a bug with the winch code that caused client disconnects.
-game.ASEPort has been added (not added to serversettings.con)
CLIENT FIXES
-Fixed a bug with the winch code that caused clients to crash to the desktop.
==================================================================
Battlefield Vietnam(tm) v1.01
Read Me File
April 28, 2004
==================================================================
SERVER FIXES
-General optimizations to reduce server lag.
-CDkey hash added to game.listplayers output.
-game.listPlayers uses the new format:
#Id: – is remote ip: : hash:
-Gamespy port setting fixed.
game.gameSpyPort – now working
game.gameSpyLANPort – now working
game.ASEPort – removed (not supported by ASE)
-All Seeing Eye updated.
-Battlefield Vientam games no longer appear in Battlefield 1942
ASE list.
-Player details should appear correctly in ASE server list.
CLIENT FIXES
-Sort by Ping fixed in Server Browser.
-Scrollbar fixed in Server Browser.
-Player number now displays properly if more than 10000 players.
-Soldier prediction fixed to remove jerky movements when walking/jumping.
-M60 removed from the LAW kit and replaced with M14.
-M60 and RPD min/max bullet deviation increased when standing/moving.
-M60 and RPD max bullet deviation decreased slightly when prone.
-Rate of fire and velocity of M60/RPD adjusted.
-Player movement speeds on Heavy Assault kits reduced slightly.
-Network overhead of vehicle engines and airlifting significantly reduced.
-Added minimap warning icon when enemies are within capture radius of an
opposing team flag.
-The Dedicated Server option in the Multiplayer -> Create Game menu has been
removed to fix potential issues with Punkbuster. Non dedicated Internet servers
started from this menu will no longer use Punkbuster. As a result of these
changes, Punkbuster can only be enabled when using the Standalone Dedicated Server.
The required exe’s have been included in the client 1.01 patch.
==================================================================