Gothic 3 Patch Version 1.08
Gothic III v1.08 Patch notes
24.10.2006
0. POSSIBLE EXPLOIT
===================
To avoid using the patches (same for 1.07) as an exploit:
– unequip all items
– save game
– apply patch
– load game
Otherwise equipment bonuses will be counted doubly after
reequipping.
I. TECHNICAL BUGFIXES
=====================
Build 1.08
———-
– Several crash bugs fixed
– Performance increased
– Combat AI for several monsters improved/simplified (e.g. boar)
– Lots of AI Fixes ( Murderer Reaction from party member fixed, AI comments improved)
– Sleeping NPC's AI reactions improved
– Camera Control: Inverting the X-axis is now saved
– Lensflare/Sun doesn't shine through mountains and buildings anymore
– Rhobar and Zuben are dead after defeating them
– Revolution mechanics improved
– Lester does now talk even when not sitting at the campfire
– Epilogue fixed
– "No mission success after 2 times "not enough gold" fixed
Build 1.07
———-
– Glowing vegetation bug in older shader versions has been fixed
– Several crashes and bugs related to the physics system have been fixed
– Flickering objects and invisible particle systems bugs (mostly fire) were fixed
– Some bugs were fixed which lead to the hero being invisible after loading
– Some bugs were fixed which lead to skeletons and golems disapperaing after death
– Z-Fighting bugs and alpha object order bugs were fixed, especially magic barrier vs. sky plane
– Several bugs with rendering objects under water were fixed
– An illumination crash bug on multicore systems was fixed
– Several bugs and optimizations relating the the dynamic music system were done
– A bug was fixed that lead to the damage value for modified weapons being not be displayed correctly
– The mouse cursor sometimes appeared at wrong positions. This was fixed.
– We fixed a bug where, after loading a save game, unique treasure chests would hand out the first item in the list again
– A bug in the soul travel spell was fixed (hero did not recognize that he has transformed back, resulting in an invincible state)
– The height of wade- and swim effects was adjusted
– A bug was fixed that calculated the fall damage (sometimes too low)
– Fixed a bug where skills granted by items would not be shown as enabled
– Fixed a bug where when running in fullscreen and using draw scale the GUI's mouse sensitivity would be reduced
– A crash was fixed that sometimes happened after casting the fire rain spell
– Several bugs related to the Pause mode and Quickload/Quicksave were fixed
– Several optimizations related to arrows were done
– Bugs related to following NPCs were fixed
– A bugs was fixed that reversed the order of tabs in the mission screen
II. CONTENT FIXES
=============
Build 1.08
———-
– Vak and Gonzales are now still there after a revolution
– There are now more weapons at traders and in chests
– Annoying NPCs from Faring arena removed
– Story and Missions in Al shedim improved. (Lester,Saturas,Wutras,etc…)
– Snorre's ancestor stone fixed
– All problems of Hogar and the southern Orcs fixed
– Ronar Trading fixed
– Less monsters/Orcs in Nordmar
– Vibald is now carrying explosive arrows
– Bogir dialog fixed
– Osmund dialog fixed
Build 1.07
———-
– Navigation problems in temples and Ishtar fixed
– Phil in Kap Dun now fights in Revolutions
– Fixed the Montera slaves that walked around the well and through the fire
– Turned around a chest near Vengard
– Fixed a problem with Daryl's Orcs
– Fixed Scavenger problem near Porgan
– Kamak doesn't care about the monsters anymore
– Fixed Peer's daily routine
– Remove wolf skin in Gamal's tent
– Fixed flying Orc in Vengard
– Arena Fighters in Silden have now collission
– NPCs now react to drawing the weapon in Silden
– Turned around a chest in Silden
– Destination point for Vengard stone moved
– Removed some healing plants in Myrtana
– Several plants with permanent effect werde added
– Seruk now stays in town after Revolution
– Removed some heavy smalltalk groups
– Kor Shach's navigation was adjusted
– Tippler's hut is now furnitured
– Flying objects after changing sectors were fixed
– Lukjan Overtime quest was fixed
– Sanford's letter mechanic was improved
– Tyler now goes to Trelis
– Cyrus now leaves the party mode
– Avogadro now goes to the farm after the quest succeeding
– Kelvin now goes to the temple
– Osko now goes to the farm
– Some dialog fixes with Flint in Faring were done
– The healing potion quest from Pranck is now solvable
– Spike was fixed
– Experience points in Kap Dun were adjusted
– Nemrok quest and reputation fixed
– Mojok dialog mechanic adjusted
– Bored guard dialog fixed
– Folleck dialog fixed
– Ali dialog fixed
– Gunock talks about Grok dialog mechanic fixed
– Sulfock dialog mechanic fixed
– Lares dialog fixed
– Sulfur was added to traders' treasuresets
– Antidote was added to traders' treasuresets
– Yepas has now the correct political alignment
– It's now easier to hit alligators
– It's now easier to hit the straw wolves near Montera
– Seruk's guild adjusted
– Traders have now more water
– Kamak's guild adjusted
– Map coordinates fixed
– Several recipes fixed
– Wenzel doesn't attack the orcs problem fixed
– Nasib's enclave fixed
– Staff and robe traders adjusted
– Stone tablets distribution improved
– Beds and chests at Nomad camps added
– Yasmin's und Alima's daily routine adjusted
– Navigation problems in Mora Sul fixed
– Hamid's daily routine adjusted
– Masil's daily routine adjusted
– Navigation zones in Al Shedim fixed
– Monster distribution in Al Shedim adjusted
– Quest mechanics in Al Shedim improved
– Dialog with Lester in desert fixed
– Fasim now invites you to the arena
– Reputation mechanic in Mora Sul improved
– Lukor dialog fixed
– Angar's guild changed, Party member added
– Several fixes in Ornarok's quest.
– Dialog problem with Yasmin fixed
– Ilja's amulet is now unique
– You can't buy a flame sword now
– Raw meat bugs were moved to the right inventory category
– You can buy more maps at traders
– Lukor quest fixed
– Ali's key fixed
III. CHANGES/ADDITIONS
======================
Build 1.08
———-
– Crossbow handling improved
Build 1.07
———-
– A sort order for skills was implemented
– Strings can now have UTF-16 format
– Character now won't slide if the ground entity has a volume < 3m3
– The HUD now automatically selects the smallest map that contains the player's position upon opening the map list
– A sort order for spells was implemented
– The sort order for consumables, artefacts and documents was improved
– Several Balancing values have been adjusted
– Summoned party members now defend the player